

I got more than my money’s worth out of it but haven’t used it lately because there are a lot more games being modded for VR now. No low effort memes, gifs, image macros, etc.Įverything you need to know about the Quest 2 Wiki Pages.

Read the FAQ before posting a question.This is a place for friendly VR discussion, don’t start drama, attack, or bait other redditors.New Quest 2 Owner? - Everything you need to know about the Quest 2 Rules of the Oculus Subreddit I have that on good authority.Welcome to /r/Oculus, a place for Oculus fans to discuss VR. In a game like that with constant fast motion alternate frame 3d is fairly sickening even at twice the display refresh rate. )īesides: the starting point for vorpX back in the day was my wish to play Descent in VR, an ages old, fast paced shooter. Didn’t even make it into the first public release… Just mentioning that I plan to do that caused a backlash big enough to send me back to the drawing board.īesides: the starting point for vorpX back in the day was my wish to play Descent in VR, an ages old, fast paced shooter.

The very first private vorpX builds 10 years ago, when the whole VR gaming community was maybe a few hundred enthusiasts large, used alternate frame rendering because it is so much easier to implement. There’s a reason why no aftermarket 3D injector (let alone any native 3d game) over the course of 25 years ever worked that way. At such a framerate there are a lot of highly uncomfortable situations. Most people without super highend GPUs are lucky if they can run demanding games at 60 (i.e. But that’s purely theoretical for newer, more demanding games.

Sure, at 180fps the issues become less obvious.
